There was a version of the internet we were promised: worlds you live inside, made by the people who make culture.
MEs is an attempt at a place where it could.
A place you made, and can work inside.
runtime avatar import
Arrive with a body.
Drop in a VRM and you're already wearing it.
See how → drag-and-drop · real time
Gather what you're made of.
Drop a file in; it lands as a patch, and the space becomes personal and yours.
See how → your shaders · your hand
Build the place.
Made from your own Blender shaders and materials — so the place could only have been yours.
See how → multiplayer · shared world
Open it to others.
Share a code — people build beside you, in real time.
See how → end-to-end encrypted · yours to keep
It stays yours.
What you carry out stays yours, sealed end to end.
See how → Your worlds live on your machine first. What's private?
Project room · studio
A studio you work inside.
Lay out your references, works-in-progress, and tools in one space — and let people drop by while you build.
Set up a Project Room → Popup store
Open a shop for a weekend.
Put your goods on the floor, set prices, and let visitors walk in, look around, and buy.
Run a popup → Footage — waterblue
Exhibition
Hang a show people walk through.
Curate a room of work, light it the way you want, and give visitors a path through — no gallery to rent.
Mount a show → Footage — AA Cheng
Live stream
Go live from inside your world.
Host a talk, a set, or an interview in a place your audience is standing in — not just watching.
Go live → Footage — THE LUV BUGS interview stream
Gathering
Throw something worth showing up to.
Pick a time, open the doors, and let your people fill a place that's unmistakably yours.
Host a gathering → World Memory
Live Events in MEs
Anyone can host an event in MEs — open a world for people around the world to gather.
Come build a world worth moving into.
For your art, your people, and the other you that only appears somewhere worth staying.
MEs is free · Mac & Windows
Download MEs What's yours, what's private
- Your worlds live on your machine first — local-first storage.
- What's private stays private — end-to-end encryption.
- You choose what to publish; nothing syncs without you.
Honest limits: shared worlds need a connection, and some realtime features are still in progress. We'd rather say so.